However, the transformation requires a lot of energy. The power of a Super Saiyan 3 is far greater than any Saiyan level before. The eyebrows disappear and the hair grows even longer. In this form, the hidden power in a Saiyan’s blood is taken to its limits.Īt first glance, this is an extreme change when compared to a regular Super Saiyan. This is the form that surpasses Super Saiyan 2. Long rush, teleport to the arena's center, Goku ends mid-air and the opponent on the ground next to him.
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More classical big yellow fireball (moderate damages, short-medium range, can be repelled, little Ki cost).Įnters in Max Power mode. Very powerful, very long range and impossible to repel (but still blockable), but costly. Ki +19 : Useful if you plan to use charged Ki blasts and/or Dragon Fist.įires up to 7 Ki Blasts with great range, speed and accuracy, and slightly curved trajectory.įires 3 regular Ki Blasts at the cost of only one.A good option since it can hit giant opponents at long range. Ultimate Blast +19 : For heavy Dragon Fist users.Ki Control : If you heavily use charged Ki blasts (boosted by Attack +19), this one halves their cost.Can also be used for Max Power Mode and Dragon Fist, tough. However, the quicker you can use it, the better. Blast 1 +19 : Useful for Instant Transmission, but not mandatory with the infinite Heavy Finish combo, you just need 2 Blast Stocks in the whole fight.Attack +19 : Boosts SSJ3 Goku's incredible melee abilities and useful charged Ki Blasts.There are recommended items which work the best with SSJ3 Goku. Remember : Dragon Fist hit giant ennemies, like normal punches in SSJ3 form ! If you can't infinitely combo the ennemy, you can either use the alternative, and/or Sonic Cannon custom combo, and/or the Max Power Mode combo "Violent Rush + Hyper Smash + Dragon Fist". So, the easiest way to play SSJ3 Goku is to use the infinite Heavy Finish combo, ever in front of the opponent with Step-In heavy or on his back with the help of Instant Transmission. You can even add a Step-in Heavy between Sonic Impact and Kiai Cannon for additionnal damages. You can then use the "Sonic Cannon" combo : loop the Sonic Impact (dash, charge B, A, B) and the Kiai Cannon (1xA, charge B) either or not with Kiai Cannon Smash (again B). Inputs : 5xA, dash, 3or4xA, charge B, 1xA, charge B and B.5xA, Rush-In, 3or4xA, charged Heavy Finish, 1xA, charged Kiai Cannon + Smash.So you have to rely on another combo, which is powerful but not infinite : If ennemy is too slow to react after the first Heavy Finish, the second one will blow himĪway. Remember that you have to press (and maintain) B when Goku strikes multiple times with his left leg only to use this chan combo. You can try to go on ennemy's back with High Speed Movement or Super Movement, or even by sidesteps while ennemy is on the ground after a Sonic Impact, but it is very hard.Easiest : use Instant Transmission (Neutral, 2/3 Blast Stocks) then do the "5XA and Rush-In" version of the combo.Easier : at close range (or after Dragon Fist), start with Step-In Heavy instead 5xA and Rush-In.Simply use it in a normal rush : 5xA, Rush-In, then loop : 3or4XA, charge B.The second, and the cheapest way to beat the ennemy, is the gift to abuse the chain Heavy Finish combo. The first of those best abilities is the capacity to stun giant foes with normal attacks. You can immediatly follow this Max Power Mode combo with a Dash and Sonic Impact, which allows you to directly chain into SSJ3 Goku high melee abilities. Particularity of this move is that it works on every opponent, even giants ! End the combo with the Ultimate Blast, Dragon Fist (Down/Shake, leaves no Ki) : a long Rush blast which ends with ennemy at short distance from you -leaving very few time toĬharge Ki again- but heavily damaged. In addition to infinte Ki Blasts, it includes a lot of bonuses, like Super Movment, Violent Rush and Hyper Smash. Speaking of this, Max Power Mode is pretty good on SSJ3 Goku. To circumvent this, you can either equip Ki control item or use them only on Max Power Mode. Downside is they cost almost a Ki bar and SSJ3 Goku has, once again, a rather low Ki charging rate. Super Explosive Blast (Up/wii) may prove situational for finishing an ennemy with low health, but SSJ3 Goku doesn't rely on Blasts 2 to win.Īn alternative to play at distance with this form is to use neutral charged Ki Blasts.They are the same as SSJ and SSJ2 forms, so very powerful and unrepellable. SSJ3 Goku is a fighter with very good melee abilities but average distance capacities, due to rather slow Ki charging rate, high Ki costs (4 Ki bars both) and low damages on Blasts 2 (unless you can charge the Super Kamehameha (Neutral/Kameha). 3.3 In Dragon Adventure and Ultimate Battle Z modes.